The Druid and the Elk (Pt. 2)

The previous Eldritch Icons post for Yhoundeh described her conflict with the High Druid and gave a background on her description in literature. It introduced her strange connection to the powers of nature. Now, let's take a look at some of plot hooks her introduction might produce, what kinds of priests and others you might find working for her, and how someone might become a Blood Druid in her service.

The Druid and the Elk (Pt. 1)

Yhoundeh, the Hyperborean elk-goddess is a mysterious figure in the writings of Clark Ashton Smith. Is she elk? Is she woman? Is she some other creature or some kind of hybrid being?

The Goat in the Queen's Wood (Pt. 2)

The previous Eldritch Icons post for Shub-Niggurath described her conflict with the Elf Queen and gave a background on her description in literature. Now, let's take a look at some of plot hooks her introduction might produce and what kind of beasts you'll find fighting on her side.

The Goat in the Queen’s Wood (Pt. 1)

Whether the Elf Queen departed across the sea of her own volition (as elves are wont to do) and opened a hole for The Goat to take over or whether The Goat and its servitors forced her out, the forest has become hideously tainted by its presence.

The Eldritch Icons Project

I previously gave an overview of how I imagine re-skinning the Dragon Empire of 13th Age to fit a Clark Ashton Smithian/Lovecraftian theme: Eldritch Icons. I plan to write pairings of a mythos entity and a default icon. I'll be doing them in an order that reflects how I see an order of emergence. The mythos icons would not supplant those of the Dragon Empire overnight. Rather, the campaign would be more insidious. This order reflects a move Westward, as though the new icons arose from the Iron Sea.

Lovecraftian vs./and Smithian Icons in 13th Age

Smith offers us worlds full of iconic figures and examples of entire societies carrying on beside them. I'll be posting more here about my attempts and explorations of the subject.