Dueling Lords of Decay (Pt. 2)

Plot hooks and monsters for the Great Ghoul Mordiggian as a 13th Age Icon. Jackel-headed priests, fungaloids, haunted skulls, and All That Remains.

Dueling Lords of Decay (Pt. 1)

With many of his outer strongholds fallen, the Lich King has barricaded himself in the Necropolis. Will the lich who has lasted so many ages hold his (under)ground? Or will ghouls at last suck the marrow of this icon's bones?

Prince of the Crawling Shadows (Pt. 2)

Following on to the introduction of the Prince of Crawling Shadows, let's look at how he weakens the icons around him.

Prince of the Crawling Shadows (Pt. 1)

Nyarlathotep could not have commissioned a finer avatar than the Prince of Shadows. It's possible that one day he simply slid into the icon's shoes. But his enemies and rogues alike realize with growing horror that the Crawling Chaos is the Prince of Shadows...and has been for some time.

The Enchantress and the Priestess (Pt. 2)

In part one, we saw the fall of Santa Cora. The Priestess has not left like the Elf Queen. She is not at war like the High Druid. She is simply missing.

The Enchantress and the Priestess (Pt. 1)

While it was easy to find a rival to the High Druid in Yhoundeh, handling her neighbor to the north proved trickier. The Priestess is almost an enigma, like her iconic symbol. Is she simply the essence of lawful good? That may be easy enough to handle in a regular 13th Age campaign, but what does it mean in this darker world?